Angry birds friends pumpkins11/11/2023 In some versions of the game around 2014, "mRotateBird:Booolean" seems to have been set to true at some point, then disabled again. the other one is found in "LevelObjectBird.as" and is called "mIsFacingFlyingDirection:Boolean", it's set to false in the code and enabling it has the bird face the direction it is flying in. One is found in "LevelSlingshot.as" and is called "mRotateBird:Boolean" it isn't set to true or false, but it seems to default to false and when enabled it makes the bird face the direction they will be launched in. In the game's code, there are 2 functions for rotating birds based on the direction they are facing which doesn't get used. When viewed in a tool that lets you open SWF files, this shop would have different Power Ups appear where the gift boxes are located. It is speculated that the row of "Hot stuff" would contain items related to the color of their background. The tab icon at the top left would likely not have appeared in game. You would be able to buy Power Ups, Avatar Parts, and even Level Packs. It's wise to scale the game to match the collision box offsets instead of using it in full screen as they become inaccurate.įound in around the October 2012 version is an early version of the Angry Birds Shop that never went used. Setting USE_DEBUG_SPRITE to true in LevelEngineBox2D makes the game render collision boxes overtop launched birds, materials and pigs. Dummied in the 2013+ version.Īdvances the tip index by 1 to go ahead a tip and immediately displays it. Strangely in the April 4th 2013 version, the FPS display is enabled while debug mode is disabled. Interestingly level locks can also be ignored with that flag on, but Golden Eggs are unaffected. As usual setting DEBUG_MODE_ENABLED in the AngryBirdsBase / AngryBirdsFP11 (Older) and AngryBirdsEngine class to true enables them. Unsurprisingly the same cheat keys and FPS display is present. As of the 2016(?) version, the class was removed.Ĥ.0.0.0 (Mobile Server, r9678, December 2017) While it is called in LevelMain, it only has one reference to load it and no functions or variables in it are referenced, likely a leftover from Social's code. In 2012-2013 (April 23) versions of the game, a class named LevelDataModel is present, directly from the final version of Angry Birds Social where recovering the obfuscated names proves this. FreeMushroomIntroSampleEaster2013: Mushbloom amounts that you get as a gift for Pig Tales episode's releaseĦ + 1 Mushblooms? (found as a default value in the main class)ģ Mushblooms (found as a value in AngryBirdsFacebookTest) Unknown (found as a value in AngryBirdsFacebookTest) Unknown (found as a default value in the main class) ChallengeAvailabilityAbTestCase2017: Unknown, speculated that it is for Star Cup (but seems like absolutely no progress was done other than TNT Drop's icon, and was only on mobile) If you are curious, here's what the main menu looks like if webStoryModeOff_50 is selected. WebStoryModeAbTestCase: Used to enable/disable Story Mode, presumably used for players that had the Piggy Tower when it was implemented. A class called ABTestingModel is present in almost(?) all game versions so far.įrom versions 4.0.0.0 to 9.0.0.0, these variables can be enabled in the login file by placing the abt variable inside the c variable, with abt is an array containing these testing modules and their options.įor the Augversion (r7751) (and possibly older), /abtesting/getabtestconfig was requested instead.īelow are the tests that are present throughout the versions found.
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